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The Legend Of Zelda: Skyward Sword question(s) - for Zelda fans. Are you a lazy fan? Skip to the bottom?
Ok, so I am not quite sure how to word this, and hopefully you'll understand why by the end.
Here's the deal, I am a huge Zelda fan (mind the cliche) and I have been for years. I have yet to find a Zelda title that I don't like, although Spirit Tracks and Link's Awakening are close to that category in my books. In any case, the point is, I love Zelda. Always have; always will. I could go on for days about it, but for now I'll leave it at that.
So here's the question - did anyone else hate Skyward Sword as much as I did?
Come on people! Read on before you judge! Look, I said I love the series but COME ON NINTENDO!!!!!!!!! Enough with the damned gimmicky abominations! Motions controls should not be involved with a Zelda title!
Now, I know there are fans of the motion control games out there, I admire you, I really do. I suck with them, I admit it. But here's the point, The Adventure Of Link is kind of the underdog of the series. So many fans refuse to play it because the game mechanics can often hinder game play. Ok, I get it, Zelda 2 was ridiculously tough, not because of puzzle difficulty or challenging game play, but because at the time the game was made so many gaming mechanics were still being experimented with and there was no defined way that a Zelda game SHOULD be played. But here, in 2012 (I realize SS was released in 2011) mechanics should not be a problem at all. The mechanics should not be getting in the way of the game play and story.
For me, that's all that happened. Just as I would find myself fully immersed in the game's story, suddenly I'd find myself yanked right out of the world of gaming in a rage of cursing and a struggle to keep my sanity in tact.
I loved the story! One of my favorites, if I could have mixed any other Zelda title's mechanics and game play with the Skyward Sword story I would have been in heaven, however, the motion control was a huge hinderance.
As I said before, with something like Zelda 2, there was no defined way to play a Zelda, but here and now (2011/ 2012) we have a solid establishment of how a Zelda game should play with a few fun and creative innovations through the years, but no huge changes. I loved the idea of being able to play Twilight Princess like any other Zelda, but when I wanted to shoot an enemy with arrows or something I would either target the enemy or if I was comfortable with it, I could aim at it (Duck Hunt style); but no, the Wii Motion Plus does not allow you to aim AT the screen like you would naturally want to do, instead you aim into 3D space around you... Anyway, I loved the use of the stylus in the DS titles. I liked all the subtle changes through the years.
So to all who will defend the motion control garbage to the death, tell me, since when in any Zelda game have you used anything other than a button to swing your sword (or I suppose a stylus, but even that is essentially button-like)? Since when has Link ever had more than 3 hearts to begin with? After the inception of "Z-Targeting" in Ocarina Of Time when did we decide that you would no longer have the option to target an enemy to shoot it with arrows or a sling shot (touching on an enemy with a stylus may as well be targetting - tell you what, forget the hand held titles for now)? Why does B "put away" some items, but not others? Why was Mario not hired to referee in Punch Out Wii!?! Wait, wrong game, sorry Nintendo - you just keep screwing up the classics these days, so I get confused easily. Anyway... Oh man, I remember in the old days when you'd face an enemy while the camera wasn't at your back, then you would "aim down the sights" of your bow or sling shot and would be looking the way Link was facing - but no, now if you ADS Link will magically look in the direction of the camera. Anyone else sick of the only "voice acting" being grunts and crap? For 8, 32, and even 64- bit graphics I could accept it, but especially in these days strictly text is unacceptable. Voice acting needs to happen in Zelda, Link doesn't have to say much, a voice will not ruin him! I love reading, but not during cutscenes.
I could go on and on about how Nintendo botched Skyward Sword. Take people who have been with the series from the start and who understand Zelda mechanics so finely that when you change it more than just a little you are going to screw with their minds! (at least mine, anyway). I had a whole point to what I meant by that, but apparently Answers doesn't like ranters.
So if anyone stuck it through to the end, my real question(s) is(are) - and be completely honest please:
1. What are your thoughts on Skyward Sword, not the story, but how it played?
2. Did you have any trouble with the motion controls? If so, what and/ or how?
3. Long time fans - what are your thoughts on the afore mentioned points such as starting with more than three hearts and other "cl
3. Long time fans - what are your thoughts on the afore mentioned points such as starting with more than three hearts and other "classic" Zelda stuff?
4. Thoughts on the lack of spoken dialogue?
5. Ok, what did you think of the story?
Oh, and the point I had about messing with mechanics was this. Take the Virtual Console for example. Me personally, I cannot play games like Ninja Gaiden, Super Mario World, Punch Out, or even the Legend Of Zelda because I grew up with those games and over the many years of playing them my brain trained and learned very fine mechanics. Take Ninja Gaiden for example, on the NES I can beat the game in about an hour and a half; on the Virtual Console it takes twice that time because I have to constantly force my brain to expect the minuscule delay in in the WiiMote. Super Mario World, same thing - I have to time jumps so much differently because even the slightest delay makes all the difference in the world.
Anyone who has perfected a skill in something knows what I am talking about. When you you have very fine tuned skills and there is even the slightest change, things are still "do-able" but it takes more work. But then you take something Like Skyward Sword where it isn't
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In your opinion which gaming system had the best launch lineup and was just all around BA?
I think that the NES had the best because it brought us games like Duck Hunt, Kung Fu, Donkey Kong Jr., and obviously Super Mario Bros.! While it's dated it had an overall BA library including games such as Chrono Trigger, Final Fantasy VII, Metroid, Zelda, and Castlevania. But the original X-Box and Dreamcast also had good launches bringing us Halo, Soul Calibur, Oddworld, and Hydro Thunder. They also both had great library's but the original X-Box's comes in second as the greatest featuring Halo 2, Far Cry, Beyond Good and Evil and the giant that is now today XBLA took its first baby steps! Live long and prosper Microsoft and X-Box!
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